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Mobile Game Marketing: If Everyone’s Playing, Why Isn’t Everyone Winning?

Mobile Game Marketing: If Everyone’s Playing, Why Isn’t Everyone Winning?

Mobile game marketing isn’t just about showing up on the app store, it’s about staying top of mind in a space where attention spans are shrinking and CPI is rising. With 1.9+ billion players across the globe and competition fiercer than ever, marketing a mobile game now demands a careful mix of data, creativity, and timing.

Apptrove x vivo: A New Way to See Your Campaigns More Clearly

Apptrove x vivo: A New Way to See Your Campaigns More Clearly

In mobile marketing, visibility is power. And yet, the more we expand into new markets, particularly emerging ones, the more difficult it becomes to figure out what’s really working. Campaigns across original equipment manufacturers (OEMs) often go untracked, underreported, and undervalued. At Apptrove, we’re changing that. We are excited to

How Direct Response Marketing Can 10x Your Mobile App Conversions

How Direct Response Marketing Can 10x Your Mobile App Conversions

Mobile app marketers are faced with this harsh reality: 77% of users drop an app during the first three days of installing it on their mobile devices. With the rising costs of acquiring users, especially with 60% year-over-year increase, every marketing dollar will need to have an immediate and measurable

Banner: Location Based Games

Location Based Games: The Goldmine of the Mobile Marketer 2025

Marketers have always found rich soil in the field of gaming. However, the way marketers connect with the audiences is being reversed with location based games, and that too in a digital-physical thin-line. In fact, nearly 90% of marketers report positive results from location-based marketing—showing measurable gains in engagement, foot

Banner: 10 Ways to Make UX Apps Better for Real Users

10 Ways to Make UX Apps Better for Real Users

You’ve created an outstanding app. It is designed to solve a challenge. You have features that other companies don’t offer customers. A good one might have a special interface. The key thing is, if users don’t find your design enjoyable, then all else means nothing. According to Forrester, a well-designed